about aksial

funded like a hobby.
finished like
it isn't.

two people, two day jobs, and the evenings in between. no clients, no investors, nobody deciding what we're allowed to build — so a word game and a network diagnostic can be the same year's work, and both of them get taken all the way out the door.

what stays human

  • taste
  • judgment
  • product direction
  • accountability

what carries forward

  • verification habits
  • delivery patterns
  • design systems
  • agents
  • skills
  • workflows

how we work

we only build what we'd use

nobody pays us, so nobody gets a vote. every project started as something one of us actually wanted — a word game worth playing daily, an app for the recipes we kept losing, a way to prove the wifi really is bad. if we stop using it, that tells us something.

no roadmap means no lane

we can put a wwii air combat game and a network diagnostic in the same year, and nothing about that needs justifying. the useful side effect: anything we reuse has to survive wildly different projects before we trust it.

a demo is not a project

done has a definition here: it installs, it has an empty state, it handles the bad network, it survives app review, and there is a real address for the support mail. that list is unglamorous and it is most of the work. we would rather finish one thing on it than start ten more.

the hobby should pay for itself

the goal was never revenue. it's a break-even bill — hosting, ai tokens, the developer account, the domain we bought at midnight. most of what we make costs nothing to keep running, so it is free or it costs once. where a product calls a server on your behalf every time you use it, that bill arrives monthly and so does the price.

we won't sell you a year

when something does need a subscription, we sell it one month at a time. no annual plan, no discount for committing. two people with day jobs cannot promise you twelve months, and taking a year of your money against a roadmap we haven't promised would just be our own "can we keep this running" worry, sold back to you at twelve times the price. cancel whenever. we'd rather earn the next month.

nobody is waiting on us.

which is exactly why nothing gets left at ninety percent. there's no date to hit and no demo to survive, so the only thing left to do is finish — and each finished project leaves something behind that makes the next one shorter.

aksial

a two-person hobby studio in oslo. we build the apps we wanted to exist, and we don't stop at the part that demos well.

contact

oslo, norway

post@aksial.io

© 2026 aksial technologies as